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  <title type="html">쉬운 것은 올바르다: 어떤-일을-시작하면-최대한-일찍-그만두거나-끝까지-할-것에 달린 최근 댓글/트랙백 목록</title>
  <id>http://www.easyisright.net/</id>
  <link rel="alternate" type="text/html" hreflang="ko" href="http://www.easyisright.net/" />
  <subtitle type="html">게임 개발에 대한 생각</subtitle>
  <updated>2011-10-20T15:59:22+09:00</updated>
  <generator>Textcube 1.7.8 : Con moto</generator>
  <entry>
    <title type="html">shg님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://www.easyisright.net/560#comment3362" />
    <author>
      <name>(shg)</name>
    </author>
    <id>http://www.easyisright.net/560#comment3362</id>
    <published>2011-10-07T15:14:11+09:00</published>
    <summary type="html">대부분의 프로젝트가 험난해지는 원인은 결국 프로그래머의 이직으로 인한 전환비용이 많더군요.</summary>
  </entry>
  <entry>
    <title type="html">조순현님의 댓글</title>
    <link rel="alternate" type="text/html" href="http://www.easyisright.net/560#comment3372" />
    <author>
      <name>(조순현)</name>
    </author>
    <id>http://www.easyisright.net/560#comment3372</id>
    <published>2011-10-09T22:19:36+09:00</published>
    <summary type="html">네... 프로그래머가 이직하면 프로젝트에 타격이 크죠.</summary>
  </entry>
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